If it quits with the message "Not a valid directory!" check if the "/path/to/Star Wars Battlefront II/GameData/addon/" is a correct path to a directory (do not forget the quotes ""!). If there is an "ERROR!" label instead of a enable/disable button, this folder is not a valid mod (it has no addme.script/ file). Thank you very much! ERROR! label instead of enable/disable button ![]() You can submit new mods by opening an issue. ![]() To add more mod names edit the 2 dimensional list ModList in the SWBF2ModLoader.py script. After that you can launch the mod loader with the command: python3 SWBF2ModLoader.py. com/embed/wQp29YIhvIIautoplay0&start https://www. "/home/max/.steam/steam/steamapps/common/Star Wars Battlefront II/GameData/addon/"Īlternatively you can change the value of the DefaultDirectory variable in the SWBF2ModLoader.py script from None to "/path/to/Star Wars Battlefront II/GameData/addon/". The Payday 2 money hack mod is based on 2014 cheat engine 6. "/path/to/Star Wars Battlefront II/GameData/addon/" must be the path to your addon folder, e.g. Python3 SWBF2ModLoader.py "/path/to/Star Wars Battlefront II/GameData/addon/" Just download the SWBF2ModLoader.py file. It renames the addme.script file in the mod folder to (de)activate them. ![]() It automatically recognizes the name of the mod by its folder name (nearly every mod from, 166 at the moment). An unofficial mod loader for Star Wars: Battlefront II that runs natively on GNU/Linux, macOS and *BSD.
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