![]() More visible are other subtle but significant enhancements to functionality and control. These changes cover the whole tool, from plug-ins to effects to rendering. As with FCP X and Compressor 4, there’s also support for ColorSync color management, and a shared render engine. The engine, now rewritten in Cocoa, incorporates OpenCL support for accelerating computation on compatible graphics cards, 64-bit architecture for optimized computation and access to greater memory resources, and support for Grand Central Dispatch multithreading technologies-all of which combine to help you squeeze the most out of your available hardware. ![]() ![]() Motion, like FCP X, includes changes both visible and under-the-hood. Assign controls, and you can use these within Motion to orchestrate various visual elements at once, or export to Final Cut, where they provide live control for yourself or a collaborating editor. Motion expands on its interactive, live control of visuals by allowing you to consolidate parameters into Rigs. So, is Motion 5 a must-have add-on for the new Final Cut, or even as a complement to rival editors or previous versions?
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